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PostPosted: Sun Sep 03, 2017 7:37 pm 
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As you know, version 1.0 was finally released. But development hasn't stopped, as there are still exciting things to come.

About future projects. I have already mentioned I am starting work on the next game soon; the truth is that almost all my development time is still focused in EK until version 1.1 is out. The next game is way more ambitious and complex than EK, and ideas require time to mature and click in together. For several months, the next game is still in the design phase, not in development, so in practice it won't be delaying EK. I can't reveal any details yet except that it is an RPG and it's set in the Exiled Kingdoms world, but almost everything else about it will be different from EK.

Now, back to "reality" :D. Below I'll list the main features that I want to include in 1.1. Very likely all of this won't be released in a single update, but in several 1.0 updates; I'll put the 1.1 stamp on it when all is complete.

I have no idea how long this will take; these version cycles have taken 6-8 months in the past and this one shouldn't be a long one. As usual, my only compromise is to work hard and to make things as fun and challenging as I'm able to. Here is the list:

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Mage class: itz happening! The mage will be added, and this means quite a few subtasks: 8 basic skills, at least 6 advanced skills, a guild, quests, and a few dozen items for all levels.
Status: Done

Companion quests and advancement: each companion will get a quest that will reveal their background, and will also be the way to unlock advanced skills for them (a fixed set).
Status: Pending (and might get postponed)

New Areas: at least 4-5 outdoor sectors will be added. And yes, probably several of them will be in the Arcane Realm of Thuram. The new areas will be almost exclusively targeted at high levels, some of them even harder than the main quest ending.
Status: Done

Sprite improvements: Robes, helms, hoods will be visible equipment in the player character. Also a few new sprites for mage equipment (wands and staffs)
Status: Done (Mage gear got more sprites than planned, helms and other improvements will likely be postponed)

Point-and-Go interface: Mainly for tablet and for the future desktop version. Optionally, you'll be able to remove the touchpad and instead tap/click on the place you want to go, or the enemy you want to attack.
Status: Pending

Other usability improvements: A few needed features will be implemented, among them adding more skill slots which certainly will be needed by the Mage.
Status: Done

Desktop release: Exiled Kingdoms will be released for Windows/Mac/Linux. This involves quite a few UI changes in the form of smaller buttons and icons, and it is possible I have to make slight changes to gameplay as well.
Status: Pending


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The following features will NOT be included and will need to wait for version 1.2+.

- Multiplayer cooperative mode.

- Full addition of all areas in Varannar. Currently EK includes 39 outdoor map sectors, 1.1 will include around 45. That leaves another 15 areas for future updates in the next years.

- Crafting.

Please understand that versions 1.2+ have no estimated release date nor even are confirmed, they're just my plans in the mid-long term. Their development will depend on external factors and my availability.

Thanks for your attention, and safe adventuring to everyone :)

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PostPosted: Thu Sep 07, 2017 7:32 pm 
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A new update was released to testers, it includes many needed fixes and adjustments for update 1.0.

Also, I just added crafting to the list of features to be be added after 1.0.

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PostPosted: Mon Oct 09, 2017 5:29 pm 
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Still months away, but it's coming.

This will need a lot of testing, so I count on you all when it's ready.

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PostPosted: Thu Oct 26, 2017 4:32 pm 
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Out of the 8 skills above, 4 are already functional (a few visual effects still missing).

Already 25 new items added to the game.

My intention is to make a release only for testers, with the mage featuring only the 8 basic skills and itemization up to level 8-9 (no guild nor advanced skills yet). Then, while this is tested for a few weeks, I'll work on several new areas for an update.

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PostPosted: Mon Oct 30, 2017 9:46 am 
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All 8 basic Mage skills working, but the balance still needs a lot of work.

For the next week I'll keep working on balancing and fixing issues, plus adding itemization for all the early levels. I'm not sure if I'll have time to add content too. Once it's ready I'll release a test update; very likely I won't make a public release until there's also advanced skills and itemization up to the endgame, but having testers trying out the mage at different stages until then will be good.

I opened new slots for testers, you can read instructions on how to join here: viewtopic.php?f=3&t=1200

Remember you'll get no testing update until I release it, which hasn't happened yet. Probably in a week or so.

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PostPosted: Mon Oct 30, 2017 12:46 pm 
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PostPosted: Mon Nov 06, 2017 7:36 pm 
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A testing update will be released either tonight or tomorrow morning. It includes:

-Mage with basic skills
-Mage itemization (complete up to level 8-9, partial up to level 12-14)
-Many fixes and adjustments.

A detailed list will be provided when the update is out.

EDIT: given this update includes changes to important code, I'll release it tomorrow morning. Not a good idea to upload it and then go to sleep ;)

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PostPosted: Sat Dec 09, 2017 8:41 pm 
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As I'm being bombarded by emails asking for information, here are a few quick facts about next update, for those that are not part of the testing group nor read Facebook:

  • Mage class, with 8 new basic skills and 12 new advanced skills.
  • New areas in Thuram, including Icemist.
  • 100 new items (most of them mage items)
  • Testers will get an update with the new content around Dec 14. The update will be released to the public around Dec 20th. There can be delays to these dates.

I am afraid I can't reply to emails or PMs about next update. This is all the information I can disclose for now, when there's more it'll be posted here or in Facebook. Thanks for your patience and understanding.

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PostPosted: Thu Dec 14, 2017 12:07 pm 
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A few bugs and issues (and a new quest I decided to add) are keeping me behind schedule. It's unlikely that the test update gets released before Monday 18. Still working hard to release as soon as possible.

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PostPosted: Thu Dec 21, 2017 10:43 am 
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Status update!

Since past week, testers already have everything except the last quest and dungeon, which I expect to deliver in 24-48h. This quest includes the hardest content in the game by far, meant to be a challenge for those that already completed everything else. At the same time I upload this test update I'll open new tester slots and announce it here.

2-3 days after that (Should be about Christmas day) the update will be released to the public. All of this could be delayed if I run into unexpected issues, but at this point I don't think there will be any more delays.

There's a small catch for iOS users. Apple reviews every app manually, and because of the holidays they are taking much longer than expected to approve submissions. It's very likely that the iOS version release will have an extra delay of a week or more.

That's all for now!

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