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<blockquote data-quote="BattleLord" data-source="post: 55253" data-attributes="member: 10827"><p>The game is already finished and the developer is working on the sequel so there is little chance that those ideas will be added to the game.</p><p></p><p>The classes sound interesting though there are some things I'm not really sure about.</p><p></p><p>Commoner:</p><p>- As described now there is nothing stopping someone from just constantly spamming the work ability. The only thing you lose is time, but except if you are trying the "Why the rush" achievement, time is pretty much meaningless in this game.</p><p>- How would the hunting animals ability work? Players already are already able to hunt wild animals for their pelt and meat with all characters?</p><p>- Instant counter attack doesn't sound very useful. When the player is running away from something or running through an area, this ability would make them stop to do the attack animation every time they get hit.</p><p></p><p>Skirmisher:</p><p>- This class feels a lot like the rogue class to me. Archery and hiding are things that are an important part of the rogue abilities in this game. The only difference would be that Skirimishers wouldn't be able to use melee weapons and get a few extra bow skills.</p></blockquote><p></p>
[QUOTE="BattleLord, post: 55253, member: 10827"] The game is already finished and the developer is working on the sequel so there is little chance that those ideas will be added to the game. The classes sound interesting though there are some things I'm not really sure about. Commoner: - As described now there is nothing stopping someone from just constantly spamming the work ability. The only thing you lose is time, but except if you are trying the "Why the rush" achievement, time is pretty much meaningless in this game. - How would the hunting animals ability work? Players already are already able to hunt wild animals for their pelt and meat with all characters? - Instant counter attack doesn't sound very useful. When the player is running away from something or running through an area, this ability would make them stop to do the attack animation every time they get hit. Skirmisher: - This class feels a lot like the rogue class to me. Archery and hiding are things that are an important part of the rogue abilities in this game. The only difference would be that Skirimishers wouldn't be able to use melee weapons and get a few extra bow skills. [/QUOTE]
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